App在后臺久置后,再次從桌面或最近的任務列表喚醒時常常會產生崩潰,這常常是App在后臺被系統殺死,再次恢復的時候遇到了問題,而在使用FragmentActivity+Fragment的時候會更加頻繁。比如,如果Fragment沒有提供默許構造方法,就會在重建的時候由于反射創建Fragment失敗而崩潰,再比如,在onCreate里面new 1個FragmentDialog,并且show,被后臺殺死后,再次喚醒的時候,就會show兩個對話框,這是為何?其實這就觸及了后臺殺死及恢復的機制,其中觸及的知識點主要是FragmentActivity、ActivityManagerService、LowMemoryKiller機制、ActivityStack、Binder等1系列知識點。放在1篇文章里面可能會有些長,因此,Android后臺殺死系列寫了3篇:
本篇是Android后臺殺死系列的第1篇,主要講授在開發進程中,由于后臺殺死觸及的1些崩潰,和如何避免這些崩潰,還有就是簡單的介紹1下onSaveInstanceState與onRestoreInstanceState履行時機與原理,這兩個函數也是Android面試經常問的兩個點,是比簡單的啟動模式Activity聲明周期略微更深入細致1些的地方,也通過這個點引入后臺殺死及恢復原理。
當App被后臺異常殺死后,再次點擊icon,或從最近任務列表進入的時候,系統會幫助恢復當時的場景,重新創建Activity,對FragmentActivity,由于其中有Framgent,邏輯會相對再復雜1些,系統會首先重建被燒毀的Fragment。
我們創建1個Activity,并且在onCreate函數中新建并show1個DialogFragment,以后通過某種方式將APP異常殺死(RogueKiller摹擬后臺殺死工具),再次從最近的任務喚起App的時候,會發現顯示了兩個DialogFragment,代碼以下:
public class DialogFragmentActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
DialogFragment dialogFragment = new FragmentDlg();
dialogFragment.show(getSupportFragmentManager(), "");
}
這不但讓我們奇怪,為何呢?雖然被殺死了,但是onCreate函數在履行的時候還是只履行了1次啊,為何會出現兩個DialogFragment,這里其實就有1個DialogFragment是通過Android本身的恢復重建機制重建出來,在異常殺死的情況下onCreate(Bundle savedInstanceState)函數的savedInstanceState參數也不是null,而是包括了被殺死時所保存的場景信息。再來看個崩潰的例子,新建1個CrashFragment,并且拋棄默許無參構造方法:
public class CrashFragment extends Fragment {
public CrashFragment(String tag) {
super();
}
}
以后再Activity中Add或replace添加這個CrashFragment,在CrashFragment顯示后,通過RogueKiller摹擬后臺殺死工具摹擬后臺殺死,再次從最近任務列表里喚起App的時候,就會遇到崩潰,
Caused by: android.support.v4.app.Fragment$InstantiationException:
Unable to instantiate fragment xxx.CrashFragment:
make sure class name exists, is public, and has an empty constructor that is public
at android.support.v4.app.Fragment.instantiate(Fragment.java:431)
at android.support.v4.app.FragmentState.instantiate(Fragment.java:102)
at android.support.v4.app.FragmentManagerImpl.restoreAllState(FragmentManager.java:1952)
at android.support.v4.app.FragmentController.restoreAllState(FragmentController.java:144)
at android.support.v4.app.FragmentActivity.onCreate(FragmentActivity.java:307)
at android.support.v7.app.AppCompatActivity.onCreate(AppCompatActivity.java:81)
上面的這兩個問題主要觸及后臺殺死后FragmentActivity本身的恢復機制,其實super.onCreate(savedInstanceState)在恢復時做了很多我們沒有看到的事情,先看1下崩潰:
看1下support-V4中FragmentActivity中onCreate代碼以下:
protected void onCreate(@Nullable Bundle savedInstanceState) {
mFragments.attachHost(null /*parent*/);
super.onCreate(savedInstanceState);
...
if (savedInstanceState != null) {
Parcelable p = savedInstanceState.getParcelable(FRAGMENTS_TAG);
mFragments.restoreAllState(p, nc != null ? nc.fragments : null);
}
mFragments.dispatchCreate();
}
可以看到如果savedInstanceState != null,就會履行mFragments.restoreAllState邏輯,其實這里就牽扯到恢復時重建邏輯,再被后臺異常殺死前,或說在Activity的onStop履行前,Activity的現場和Fragment的現場都是已被保存過的,實際上是被保存早ActivityManagerService中,保存的格式FragmentState,重建的時候,會采取反射機制重新創Fragment
void restoreAllState(Parcelable state, List<Fragment> nonConfig) {
...
for (int i=0; i<fms.mActive.length; i++) {
FragmentState fs = fms.mActive[i];
if (fs != null) {
Fragment f = fs.instantiate(mHost, mParent);
mActive.add(f);
...
其實就是調用FragmentState的instantiate,進而調用Fragment的instantiate,最后通過反射,構建Fragment,也就是,被加到FragmentActivity的Fragment在恢復的時候,會被自動創建,并且采取Fragment的默許無參構造方法,如果沒喲這個方法,就會拋出InstantiationException異常,這也是為何第2個例子中會出現崩潰的緣由。
*/
public static Fragment instantiate(Context context, String fname, @Nullable Bundle args) {
try {
Class<?> clazz = sClassMap.get(fname);
if (clazz == null) {
// Class not found in the cache, see if it's real, and try to add it
clazz = context.getClassLoader().loadClass(fname);
sClassMap.put(fname, clazz);
}
Fragment f = (Fragment)clazz.newInstance();
if (args != null) {
args.setClassLoader(f.getClass().getClassLoader());
f.mArguments = args;
}
return f;
} catch (ClassNotFoundException e) {
throw new InstantiationException("Unable to instantiate fragment " + fname
+ ": make sure class name exists, is public, and has an"
+ " empty constructor that is public", e);
} catch (java.lang.InstantiationException e) {
throw new InstantiationException("Unable to instantiate fragment " + fname
+ ": make sure class name exists, is public, and has an"
+ " empty constructor that is public", e);
} catch (IllegalAccessException e) {
throw new InstantiationException("Unable to instantiate fragment " + fname
+ ": make sure class name exists, is public, and has an"
+ " empty constructor that is public", e);
}
}
q
可以看到場景2提示的errormsg跟拋出的異常是可以對應上的,其實Fragment源碼里面也說得很清楚:
/**
* Default constructor. <strong>Every</strong> fragment must have an
* empty constructor, so it can be instantiated when restoring its
* activity's state. It is strongly recommended that subclasses do not
* have other constructors with parameters, since these constructors
* will not be called when the fragment is re-instantiated; instead,
* arguments can be supplied by the caller with {@link #setArguments}
* and later retrieved by the Fragment with {@link #getArguments}.
*
* <p>Applications should generally not implement a constructor. The
* first place application code an run where the fragment is ready to
* be used is in {@link #onAttach(Activity)}, the point where the fragment
* is actually associated with its activity. Some applications may also
* want to implement {@link #onInflate} to retrieve attributes from a
* layout resource, though should take care here because this happens for
* the fragment is attached to its activity.
*/
public Fragment() {
}
大意就是,Fragment必須有1個空構造方法,這樣才能保證重建流程,并且,Fragment的子類也不推薦有帶參數的構造方法,最好采取setArguments來保存參數。下面再來看下為何會出現兩個DialogFragment。
Fragment在被創建以后,如果不通過add或replace添加到Activity的布局中是不會顯示的,在保存現場的時候,也是保存了add的這個狀態的,來看1下Fragment的add邏輯:此時被后臺殺死,或旋轉屏幕,被恢復的DialogFragmentActivity時會出現兩個FragmentDialog,1個被系統恢復的,1個新建的。
通常我們FragmentActivity使用Fragment的方法以下:假定是在oncreate函數中:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Fragment fr = Fragment.instance("")
getSupportFragmentManager().beginTransaction()
.add(R.id.container,fr).commit();
其中getSupportFragmentManager返回的是FragmentManager的子類FragmentManagerImpl,FragmentManagerImpl是FragmentActivity的1個內部類,其Fragment的管理邏輯都是由FragmentManagerImpl來處理的,本文是基于4.3,后面的高版本引入了FragmentController其實也只是多了1層封裝,原理差別不是太大,有興趣可以自己分析:
public class FragmentActivity extends Activity{
...
final FragmentManagerImpl mFragments = new FragmentManagerImpl();
...
final FragmentContainer mContainer = new FragmentContainer() {
@Override
@Nullable
public View findViewById(int id) {
return FragmentActivity.this.findViewById(id);
}
@Override
public boolean hasView() {
Window window = FragmentActivity.this.getWindow();
return (window != null && window.peekDecorView() != null);
}
};
FragmentManagerImpl的beginTransaction()函數返回的是1個BackStackRecord()
@Override
public FragmentTransaction beginTransaction() {
return new (this);
}
從名字就能夠看出,beginTransaction是為FragmentActivity生成1條Transaction(事務),可以履行,也能夠反向,作為退棧的1個根據,FragmentTransaction的add函數實現以下,
public FragmentTransaction add(Fragment fragment, String tag) {
doAddOp(0, fragment, tag, OP_ADD);//異步操作的,跟Hander類似
return this;
}
private void doAddOp(int containerViewId, Fragment fragment, String tag, int opcmd) {
fragment.mFragmentManager = mManager;
...
Op op = new Op();
op.cmd = opcmd;
op.fragment = fragment;
addOp(op);
}
以后commit這個Transaction, 將Transaction插入到Transaction隊列中去,終究會回調FragmentManager的addFragment方法,將Fragment添加FragmentManagerImpl到保護Fragment列表中去,并且根據當前的Activity狀態,將Fragment調劑到適合的狀態,代碼以下:
public void addFragment(Fragment fragment, boolean moveToStateNow) {
if (mAdded == null) {
mAdded = new ArrayList<Fragment>();
}
makeActive(fragment);
if (!fragment.mDetached) {
if (mAdded.contains(fragment)) {
throw new IllegalStateException("Fragment already added: " + fragment);
}
mAdded.add(fragment);
fragment.mAdded = true;
fragment.mRemoving = false;
if (fragment.mHasMenu && fragment.mMenuVisible) {
mNeedMenuInvalidate = true;
}
if (moveToStateNow) {
moveToState(fragment);
}
}
}
為何說FragmentManager是FragmentActivity管理Fragment的核心呢,請看下面:
final class FragmentManagerImpl extends FragmentManager implements LayoutInflaterFactory {
...
ArrayList<Runnable> mPendingActions;
Runnable[] mTmpActions;
boolean mExecutingActions;
ArrayList<Fragment> mActive;
ArrayList<Fragment> mAdded;
ArrayList<Integer> mAvailIndices;
ArrayList<BackStackRecord> mBackStack;
可以看出FragmentManagerImpl幫FragmentActivity保護著所有管理Fragment的列表,FragmentManagerImpl的State是和Activity的State1致的,這是管理Fragment的關鍵。其實Fragment本身是沒有甚么生命周期的,它只是1個View的封裝,完全依托FragmentManagerImpl來進行同步摹擬生命周期,比如在onCreate函數中創建Fragment,add后,在履行的到Activity本身的onCreateView之前,Fragment的onCreateView是不會履行的,也就是Fragment是被動式的跟FragmentActivity保持1致。既然Fragment只是個View的封裝,那末它是如何轉換成View,并添加到Container中去的呢?關鍵是moveToState函數,這個函數強迫將新add的Fragment的生命周期與Activity同步:
void moveToState(Fragment f, int newState, int transit, int transitionStyle,
boolean keepActive) {
...
if (f.mState < newState) { //低于當前Activity的狀態
switch (f.mState) {
case Fragment.INITIALIZING:
...
f.mActivity = mActivity;
f.mParentFragment = mParent;
f.mFragmentManager = mParent != null
? mParent.mChildFragmentManager : mActivity.mFragments;
f.mCalled = false;
f.onAttach(mActivity);
...
if (!f.mRetaining) {
f.performCreate(f.mSavedFragmentState);
}
case Fragment.CREATED:
if (newState > Fragment.CREATED) {
f.mView = f.performCreateView(f.getLayoutInflater(
f.mSavedFragmentState), container, f.mSavedFragmentState);
f.onViewCreated(f.mView, f.mSavedFragmentState);
f.performActivityCreated(f.mSavedFragmentState);
if (f.mView != null) {
f.restoreViewState(f.mSavedFragmentState);
}
f.mSavedFragmentState = null;
}
case Fragment.ACTIVITY_CREATED:
case Fragment.STOPPED:
if (newState > Fragment.STOPPED) {
f.performStart();
}
case Fragment.STARTED:
if (newState > Fragment.STARTED) {
f.mResumed = true;
f.performResume();
可以看出,add Fragment以后,需要讓Fragment跟當前Activity的State保持1致。現在回歸正題,對后臺殺死狀態下,為何會show兩個DialogFragment呢,我們需要接著看就要Fragment的異常處理的流程,在Fragment沒有沒有參構造方法會引發崩潰里面,分析只是走到了Fragment的構建,現在接著往下走。提供無參構造函數后,Fragment可以正確的新建出來,以后呢?以后就是1些恢復邏輯,接著看restoreAllState
void restoreAllState(Parcelable state, ArrayList<Fragment> nonConfig) {
if (state == null) return;
FragmentManagerState fms = (FragmentManagerState)state;
mActive = new ArrayList<Fragment>(fms.mActive.length);
for (int i=0; i<fms.mActive.length; i++) {
FragmentState fs = fms.mActive[i];
if (fs != null) {
Fragment f = fs.instantiate(mActivity, mParent);
mActive.add(f);
fs.mInstance = null;
// Build the list of currently added fragments.
if (fms.mAdded != null) {
mAdded = new ArrayList<Fragment>(fms.mAdded.length);
for (int i=0; i<fms.mAdded.length; i++) {
Fragment f = mActive.get(fms.mAdded[i]);
if (f == null) {
throwException(new IllegalStateException(
"No instantiated fragment for index #" + fms.mAdded[i]));
}
f.mAdded = true;
if (DEBUG) Log.v(TAG, "restoreAllState: added #" + i + ": " + f);
if (mAdded.contains(f)) {
throw new IllegalStateException("Already added!");
}
mAdded.add(f);
}
// Build the back stack.
if (fms.mBackStack != null) {
mBackStack = new ArrayList<BackStackRecord>(fms.mBackStack.length);
for (int i=0; i<fms.mBackStack.length; i++) {
BackStackRecord bse = fms.mBackStack[i].instantiate(this);
mBackStack.add(bse);
if (bse.mIndex >= 0) {
setBackStackIndex(bse.mIndex, bse);
}
其實到現在現在Fragment相干的信息已恢復成功了,以后隨著FragmentActivity周期顯示或更新了,這些都是被殺死后,在FragmentActiivyt的onCreate函數處理的,也就是默許已將之前的Fragment添加到mAdded列表中去了,但是,在場景1,我們有手動新建了1個Fragment,并添加進去,所以,mAdded函數中就有連個兩個Fragment。這樣,在FragmentActivity調用onStart函數以后,會新建mAdded列表中Fragment的視圖,將其添加到相應的container中去,并在Activity調用onReusume的時候,顯示出來做的,這個時候,就會顯示兩份,其實如果,在這個時候,你再殺死1次,恢復,就會顯示3分,在殺死,重啟,就是4份。。。。
@Override
protected void onStart() {
super.onStart();
mStopped = false;
mReallyStopped = false;
mHandler.removeMessages(MSG_REALLY_STOPPED);
if (!mCreated) {
mCreated = true;
mFragments.dispatchActivityCreated();
}
mFragments.noteStateNotSaved();
mFragments.execPendingActions();
mFragments.doLoaderStart();
// NOTE: HC onStart goes here.
mFragments.dispatchStart();
mFragments.reportLoaderStart();
}
以上就是針對兩個場景,對FramgentActivity的1些分析,主要是回復時候,對Framgent的1些處理。
在在點擊home鍵,或跳轉其他界面的時候,都會回調用onSaveInstanceState,但是再次喚醒卻不1定調用OnRestoreInstance,這是為何呢?onSaveInstanceState與OnRestoreInstance難道不是配對使用的?在Android中,onSaveInstanceState是為了預防Activity被后臺殺死的情況做的預處理,如果Activity沒有被后臺殺死,那末自然也就不需要進行現場的恢復,也就不會調用OnRestoreInstance,而大多數情況下,Activity不會那末快被殺死。
onSaveInstanceState函數是Android針對可能被后臺殺死的Activity做的1種預防,它的履行時機在2.3之前是在onPause之前,2.3以后,放在了onStop函數之前,也就說Activity失去焦點后,可能會由于內存不足,被回收的情況下,都會去履行onSaveInstanceState。對startActivity函數的調用很多文章都有介紹,可以簡單參考下老羅的博客Android利用程序內部啟動Activity進程(startActivity)的源代碼分析,比如在Activity A 調用startActivity啟動Activity B的時候,會首先通過AMS pause Activity A,以后喚起B,在B顯示,再stop A,在stop A的時候,需要保存A的現場,由于不可見的Activity都是可能被后臺殺死的,比如,在開發者選項中打開不保存活動,就會到達這類效果,在啟動另外一個Activity時,上1個Activity的保存流程大概以下,這里先簡單描寫,在下1篇原理篇的時候,會詳細講授下流程:
在2.3以后,onSaveInstanceState的時機都放在了onStop之前,看1下FragmentActivity的onSaveInstanceState源碼:
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
Parcelable p = mFragments.saveAllState();
if (p != null) {
outState.putParcelable(FRAGMENTS_TAG, p);
}
}
可以看出,首先就是父類的onSaveInstanceState,主要是保存1些窗口及View的信息,比如ViewPager當前顯示的是第幾個View等。以后,就是就是通過FragmentManager的saveAllState,來保存FragmentActivity本身的現場-Fragment的1些狀態,這些數據是FragmentActivity恢復Framgent所必須的數據,處理不好就會出現上面的那種異常。
之前已說過,OnRestoreInstanceState雖然與onSaveInstanceState是配對實現的,但是其調用卻并不是完全成對的,在Activity跳轉或返回主界面時,onSaveInstanceState是1定會調用的,但是OnRestoreInstanceState卻不會,它只有Activity或App被異常殺死,走恢復流程的時候才會被調用。如果沒有被異常殺死,不走Activity的恢復新建流程,也就不會回調OnRestoreInstanceState,簡單看1下Activity的加載流程圖:
可以看出,OnRestoreInstanceState的調用時機是在onStart以后,在onPostCreate之前。那末正常的創建為何沒調用呢?看1下ActivityThread中啟動Activity的源碼:
private Activity performLaunchActivity(Activi
...
mInstrumentation.callActivityOnCreate(activity, r.state);
r.activity = activity;
r.stopped = true;
if (!r.activity.mFinished) {
activity.performStart();
r.stopped = false;
}
if (!r.activity.mFinished) {
if (r.state != null) {
mInstrumentation.callActivityOnRestoreInstanceState(activity, r.state);
}
}
if (!r.activity.mFinished) {
activity.mCalled = false;
mInstrumentation.callActivityOnPostCreate(activity, r.state);
}
}
可以看出,只有r.state != null的時候,才通過mInstrumentation.callActivityOnRestoreInstanceState回調OnRestoreInstanceState,r.state就是ActivityManagerService通過Binder傳給ActivityThread數據,主要用來做場景恢復。以上就是onSaveInstanceState與OnRestoreInstance履行時機的1些分析。下面結合具體的系統View控件來分析1下這兩個函數的具體利用:比如ViewPager與FragmentTabHost,這兩個空間是主界面最經常使用的控件,內部對后臺殺死做了兼容,這也是為何被殺死后,Viewpager在恢復后,能自動定位到上次閱讀的位置。
首先看1下ViewPager做的兼容,ViewPager在后臺殺死的情況下,依然能恢復到上次關閉的位置,這也是對體驗的1種優化,這其中的原理是甚么?之前分析onSaveInstanceState與onRestoreInstanceState的時候,只關注了Fragment的處理,其實還有1些針對Window窗口及Vie的處理,先看1下onSaveInstanceState針對窗口保存了甚么:
protected void onSaveInstanceState(Bundle outState) {
outState.putBundle(WINDOW_HIERARCHY_TAG, mWindow.saveHierarchyState());
}
PhonwWinow.java
@Override
public Bundle saveHierarchyState() {
Bundle outState = new Bundle();
if (mContentParent == null) {
return outState;
}
SparseArray<Parcelable> states = new SparseArray<Parcelable>();
mContentParent.saveHierarchyState(states);
outState.putSparseParcelableArray(VIEWS_TAG, states);
// save the focused view id
View focusedView = mContentParent.findFocus();
...
outState.putInt(FOCUSED_ID_TAG, focusedView.getId());
// save the panels
if (panelStates.size() > 0) {
outState.putSparseParcelableArray(PANELS_TAG, panelStates);
}
if (mActionBar != null) {
outState.putSparseParcelableArray(ACTION_BAR_TAG, actionBarStates);
}
return outState;
}
Window其實就是PhonwWinow,saveHierarchyState其實就是針對當前窗口中的View保存1些場景信息 ,比如:當前獲得焦點的View的id、ActionBar、View的1些狀態,固然saveHierarchyState遞歸遍歷所有子View,保存所有需要保存的狀態:
ViewGroup.java
@Override
protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) {
super.dispatchSaveInstanceState(container);
final int count = mChildrenCount;
final View[] children = mChildren;
for (int i = 0; i < count; i++) {
View c = children[i];
if ((c.mViewFlags & PARENT_SAVE_DISABLED_MASK) != PARENT_SAVE_DISABLED) {
c.dispatchSaveInstanceState(container);
}
}
}
可見,該函數首先通過super.dispatchSaveInstanceState保存本身的狀態,再遞歸傳遞給子View。onSaveInstanceState主要用于獲得View需要保存的State,并將本身的ID作為Key,存儲到SparseArray states列表中,其實就PhoneWindow的1個列表,這些數據最后會通過Binder保存到ActivityManagerService中去
View.java
protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) {
if (mID != NO_ID && (mViewFlags & SAVE_DISABLED_MASK) == 0) {
mPrivateFlags &= ~PFLAG_SAVE_STATE_CALLED;
Parcelable state = onSaveInstanceState();
if ((mPrivateFlags & PFLAG_SAVE_STATE_CALLED) == 0) {
throw new IllegalStateException(
"Derived class did not call super.onSaveInstanceState()");
}
if (state != null) {
container.put(mID, state);
}
}
}
那末針對ViewPager到底存儲了甚么信息?通過下面的代碼很容易看出,其實就是新建個了1個SavedState場景數據,并且將當前的位置mCurItem存進去。
@Override
public Parcelable onSaveInstanceState() {
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
ss.position = mCurItem;
if (mAdapter != null) {
ss.adapterState = mAdapter.saveState();
}
return ss;
}
到這里存儲的事情基本就完成了。接下來看1下ViewPager的恢復和onRestoreInstanceState到底做了甚么,
protected void onRestoreInstanceState(Bundle savedInstanceState) {
if (mWindow != null) {
Bundle windowState = savedInstanceState.getBundle(WINDOW_HIERARCHY_TAG);
if (windowState != null) {
mWindow.restoreHierarchyState(windowState);
}
}
}
從代碼可以看出,其實就是獲得當時保存的窗口信息,以后通過mWindow.restoreHierarchyState做數據恢復,
@Override
public void restoreHierarchyState(Bundle savedInstanceState) {
if (mContentParent == null) {
return;
}
SparseArray<Parcelable> savedStates
= savedInstanceState.getSparseParcelableArray(VIEWS_TAG);
if (savedStates != null) {
mContentParent.restoreHierarchyState(savedStates);
}
...
if (mActionBar != null) {
...
mActionBar.restoreHierarchyState(actionBarStates);
}
}
對ViewPager會產生甚么?從源碼很容易看出,其實就是取出SavedState,并獲得到異常殺死的時候的位置,以便后續的恢復,
ViewPager.java
@Override
public void onRestoreInstanceState(Parcelable state) {
if (!(state instanceof SavedState)) {
super.onRestoreInstanceState(state);
return;
}
SavedState ss = (SavedState)state;
super.onRestoreInstanceState(ss.getSuperState());
if (mAdapter != null) {
mAdapter.restoreState(ss.adapterState, ss.loader);
setCurrentItemInternal(ss.position, false, true);
} else {
mRestoredCurItem = ss.position;
mRestoredAdapterState = ss.adapterState;
mRestoredClassLoader = ss.loader;
}
}
以上就解釋了ViewPager是如何通過onSaveInstanceState與onRestoreInstanceState保存、恢復現場的。如果是ViewPager+FragmentAdapter的使用方式,就同時觸及FragmentActivity的恢復、也牽扯到Viewpager的恢復,其實FragmentAdapter也一樣針對后臺殺死做了1些兼容,避免重復新建Fragment,看1下FragmentAdapter的源碼:
FragmentPagerAdapter.java
@Override
public Object instantiateItem(ViewGroup container, int position) {
if (mCurTransaction == null) {
mCurTransaction = mFragmentManager.beginTransaction();
}
final long itemId = getItemId(position);
// Do we already have this fragment?
<!--是不是已新建了Fragment??-->
String name = makeFragmentName(container.getId(), itemId);
Fragment fragment = mFragmentManager.findFragmentByTag(name);
1 如果Activity中存在相應Tag的Fragment,就不要通過getItem新建
if (fragment != null) {
mCurTransaction.attach(fragment);
} else {
2 如果Activity中不存在相應Tag的Fragment,就需要通過getItem新建
fragment = getItem(position);
mCurTransaction.add(container.getId(), fragment,
makeFragmentName(container.getId(), itemId));
}
if (fragment != mCurrentPrimaryItem) {
FragmentCompat.setMenuVisibility(fragment, false);
FragmentCompat.setUserVisibleHint(fragment, false);
}
return fragment;
}
從1與2 可以看出,通過后臺恢復,在FragmentActivity的onCreate函數中,會重建Fragment列表,那些被重建的Fragment不會再次通過getItem再次創建,再來看1下類似的控件FragmentTabHost,FragmentTabHost也是主頁經常使用的控件,FragmentTabHost也有相應的后臺殺死處理機制,從名字就可以看出,這個是專門針對Fragment才創建出來的控件。
FragmentTabHost其實跟ViewPager很類似,在onSaveInstanceState履行的時候保存當前位置,并在onRestoreInstanceState恢復postion,并重新賦值給Tabhost,以后FragmentTabHost在onAttachedToWindow時,就能夠根據恢復的postion設置當前位置,代碼以下:
FragmentTabHost.java
@Override
protected Parcelable onSaveInstanceState() {
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
ss.curTab = getCurrentTabTag();
return ss;
}
@Override
protected void onRestoreInstanceState(Parcelable state) {
if (!(state instanceof SavedState)) {
super.onRestoreInstanceState(state);
return;
}
SavedState ss = (SavedState) state;
super.onRestoreInstanceState(ss.getSuperState());
setCurrentTabByTag(ss.curTab);
}
在FragmentTabHost履行onAttachedToWindow時候,會首先getCurrentTabTag ,如果是經歷了后臺殺死,這里得到的值實際上是恢復的SavedState里的值,以后通過doTabChanged切換到響應的Tab,注意這里切換的時候,Fragment由于已重建了,是不會再次新建的。
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
String currentTab = getCurrentTabTag();
...
ft = doTabChanged(currentTab, ft);
if (ft != null) {
ft.commit();
mFragmentManager.executePendingTransactions();
}
}
比如:針對FragmentActivity ,不重建:
protected void onCreate(Bundle savedInstanceState) {
if (savedInstanceState != null) {
savedInstanceState.putParcelable(“android:support:fragments”, null);}
super.onCreate(savedInstanceState);
}
如果是系統的Actvity改成是“android:fragments”,不過這里需要注意:對ViewPager跟FragmentTabHost不需要額外處理,處理了可能反而有反作用。
針對Window,如果不想讓View使用恢復邏輯,在基類的FragmentActivity中覆蓋onRestoreInstanceState函數便可。
protected void onRestoreInstanceState(Bundle savedInstanceState) {
}
固然以上的做法都是比較粗魯的做法,最好還是順著Android的設計,在需要保存現場的地方保存,在需要恢復的地方,去除相應的數據進行恢復。以上就是后臺殺死針對FragmentActivity、onSaveInstanceState、onRestoreInstanceState的1些分析,后面會有兩篇針對后臺殺死原理,和ActivityManagerService如何處理殺死及恢復的文章。
Fragment Transactions & Activity State Loss精
Lowmemorykiller筆記 精
Fragment實例化,Fragment生命周期源碼分析
android.app.Fragment$InstantiationException的緣由分析
Android Framework架構淺析之【近期任務】
Android Low Memory Killer介紹
Android開發之InstanceState詳解
Square:從今天開始拋棄Fragment吧!
對Android近期任務列表(Recent Applications)的簡單分析
Android——內存管理-lowmemorykiller 機制
ActivityStackSupervisor分析
A Deeper Look of ViewPager and FragmentStatePagerAdaper
View的onSaveInstanceState和onRestoreInstanceState進程分析