多多色-多人伦交性欧美在线观看-多人伦精品一区二区三区视频-多色视频-免费黄色视屏网站-免费黄色在线

國內最全IT社區平臺 聯系我們 | 收藏本站
阿里云優惠2
您當前位置:首頁 > php開源 > 綜合技術 > Cocos2d-x 3.2 大富翁游戲項目開發-第二十三部分 購買彩票

Cocos2d-x 3.2 大富翁游戲項目開發-第二十三部分 購買彩票

來源:程序員人生   發布時間:2015-02-02 08:19:34 閱讀次數:2526次

當角色途經彩票的標志或停留位置有彩票標志時,彈出購買彩票的對話框,提示購買彩票,已買過的號碼,不顯示。當機器對手途經時則直接購買彩票。


1、

在RicherPlayer.h中增加std::vector<int> lottery_vector;用來存儲購買的彩票號碼
2、
RicherGameController 修改endGo方法,每走完1步就會進入該方法,判斷是不是有彩票標示圖標,有的話發送MSG_LOTTERY彩票消息,MOVEPASS標示走完1步的標志

void RicherGameController::endGo() { ................... Size titleSize = GameBaseScene::wayLayer->getLayerSize(); int passId = GameBaseScene::wayLayer->getTileGIDAt(Point(currentCol,titleSize.height-currentRow⑴)); if(passId == GameBaseScene::lottery_tiledID) { String * str = String::createWithFormat("%d-%f-%f-%d-%d",MSG_LOTTERY_TAG,1.0f,1.0f,_richerPlayer->getTag(),MOVEPASS); NotificationCenter::getInstance()->postNotification(MSG_LOTTERY,str); return; } .............. }

3、
角色行走終了后,判斷停留地點是不是有彩票標志,有的話發送MSG_LOTTERY彩票消息,GOEND標示行走終了的標志

void RicherGameController::handlePropEvent() { ............... if(endId == GameBaseScene::lottery_tiledID) { String * str = String::createWithFormat("%d-%f-%f-%d-%d",MSG_LOTTERY_TAG,pointInMap.x,pointInMap.y,_richerPlayer->getTag(),GOEND); NotificationCenter::getInstance()->postNotification(MSG_LOTTERY,str); return; } ............... }

4、新建彩票號碼類LotteryCard ,該類里面的按鍵是菜單按鈕

void LotteryCard::cardInit(int numbers,int width,int height,float CardSpriteX,float CardSpriteY) { //設置初始化值 lotteryNumber = numbers; //背景色彩 layerColorBG = LayerColor::create(Color4B(100,100,100,255),width⑸,height⑸); layerColorBG->setPosition(Point(CardSpriteX,CardSpriteY)); if(lotteryNumber > 0) { //創建menuitem,設置其tag為彩票的號碼 ballMenuImage = MenuItemImage::create("images/lt_defalut_ball.png", "images/lt_blueball.png", this, menu_selector(LotteryCard::ballButtonCallback)); ballMenuImage->setTag(lotteryNumber); ballMenuImage->setPosition(Point(layerColorBG->getContentSize().width/2,layerColorBG->getContentSize().height/2)); // 添加文字說明并設置位置 labelLotteryNumber = LabelTTF::create(String::createWithFormat("%i",lotteryNumber)->getCString(),"HiraKakuProN-W6",25); labelLotteryNumber->setColor(Color3B(200,200,200)); labelLotteryNumber->setPosition(Point(layerColorBG->getContentSize().width/2,layerColorBG->getContentSize().height/2)); ballMenuImage->addChild(labelLotteryNumber); //創建menu,添加menuitem Menu* menu = Menu::create(); menu->setPosition(CCPointZero); layerColorBG->addChild(menu); menu->addChild(ballMenuImage); //該彩票sprite的tag也是彩票號碼 this->setTag(lotteryNumber); } this->addChild(layerColorBG); } //調用彩票菜單按鍵的回調函數 void LotteryCard::ballButtonCallback(CCObject* pSender) { Node* node = dynamic_cast<Node*>(pSender); ballMenuImage->selected(); if (m_callback && m_callbackListener) { (m_callbackListener->*m_callback)(node); } } //設置菜單為不選中狀態 void LotteryCard::setUnSelected() { ballMenuImage->unselected(); } //設置彩票菜單按鍵的回調函數 void LotteryCard::setBallCallbackFunc(cocos2d::Object *target, SEL_CallFuncN callfun) { m_callbackListener = target; m_callback = callfun; } //返回彩票號碼 int LotteryCard::getLotteryNumber() { return lotteryNumber; } //設置彩票號碼 void LotteryCard::setLotteryNumber(int num) { lotteryNumber = num; if(lotteryNumber > 0) { labelLotteryNumber->setString(String::createWithFormat("%i",lotteryNumber)->getCString()); } }

5、修改PopupLayer類,添加彩票布局

在PopupLayer.h頭文件中添加對話框類型枚舉 enum POP_TYPE { NORMAL,//普通對話框 LOTTERY,//彩票對話框 STOCK, //留作后面的股票對話框 }; void setLotteryContext(Size size); //設置彩票號碼布局內容 POP_TYPE pop_type; //當前對話框類型 void setPopType(POP_TYPE type); //設置當前對話框類型 Vector<LotteryCard*> lotteryVector; //所有彩票號碼容器 void refreshBallBackGround(Node *pNode); //點擊1個彩票號碼后,更新其他彩票背景為不選中 int lottery_selected; //選中的彩票號碼 std::vector<int> selected_number_vector; //已選擇的彩票號碼容器 void setHasSelectedLotteryNumber(std::vector<int> _vector); //設置已選擇的彩票號碼 看具體的實現 bool PopupLayer::init() { ......... lottery_selected = 0;//初始化時,沒有選中的號碼 .......... } void PopupLayer::onEnter() { ............ switch(pop_type) { case LOTTERY: { //如果對話框是彩票類型,則添加彩票布局 setLotteryContext(contentSize); break; } case STOCK: { break; } default: { // 此處表示普通對話框,則只顯示文本內容 if (getLabelContentText()) { LabelTTF* ltf = getLabelContentText(); ltf->setPosition(ccp(winSize.width / 2, winSize.height / 2)); ltf->setDimensions(CCSizeMake(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop)); ltf->setHorizontalAlignment(kCCTextAlignmentLeft); ltf->setColor(ccc3(0,0,0)); this->addChild(ltf); } } } ............ } //設置彩票號碼布局內容 void PopupLayer::setLotteryContext(Size size) { Size winSize = Director::getInstance()->getWinSize(); Size center =(winSize - size)/2; //彩票布局行列為 10 X 3 for(int row=0; row<10; row++) { for(int col=0; col<3; col++) { //創建彩票號碼 LotteryCard* card = LotteryCard::createCardSprite((row+1)+ col*10, 40,40, center.width+20+row*(size.width/11), (winSize.height/2+30)⑷0*col); //設置彩票的tag為彩票號碼 card->setTag((row+1)+ col*10); //注冊彩票點擊回調函數refreshBallBackGround() card->setBallCallbackFunc(this,callfuncN_selector(PopupLayer::refreshBallBackGround)); addChild(card); //號碼放到彩票容器中 lotteryVector.pushBack(card); //遍歷已選擇過的彩票容器,把已選過的置為不可見 for(int i=0;i<selected_number_vector.size();i++) { if(selected_number_vector.at(i) == (row+1)+ col*10) { card->setVisible(false); } } } } } //把選擇的號碼,放入已選擇過的彩票容器。參數_vector是表示已選擇過的,由角色調用時把角色自帶的lottery_vector傳來 void PopupLayer::setHasSelectedLotteryNumber(std::vector<int> _vector) { for(int i=0;i<_vector.size();i++) { selected_number_vector.push_back(_vector.at(i)); } } //更新號碼背景,并把選中的號碼做為tag傳給購買按鈕,由購買按鍵回傳給主場景 void PopupLayer::refreshBallBackGround(Node *pNode) { int tag2= pNode->getTag(); for(auto it=lotteryVector.begin();it!=lotteryVector.end();it++) { LotteryCard* node = (LotteryCard*)(*it); int tag1= node->getTag(); if(node->getTag() != pNode->getTag()) { node->setUnSelected(); } } lottery_selected = tag2; Vector<Node*> menuItemVector = getMenuButton()->getChildren(); for(int i=0;i< getMenuButton()->getChildrenCount();i++) { if(menuItemVector.at(i)->getTag() != 0) { menuItemVector.at(i)->setTag(tag2); break; } } }

6、回到游戲主場景,看看是怎樣顯示出彩票對話框的

/注冊彩票消息的視察者 void GameBaseScene::registerNotificationObserver() { ............. NotificationCenter::getInstance()->addObserver( this, callfuncO_selector(GameBaseScene::receivedNotificationOMsg), MSG_LOTTERY, NULL); } //彩票消息處理 void GameBaseScene::receivedNotificationOMsg(Object* data) { .............. case MSG_LOTTERY_TAG: { int playerTag = messageVector.at(3)->intValue(); moveTag = messageVector.at(4)->intValue(); switch(playerTag) { case PLAYER_1_TAG: { //如果是第1角色,創建對話框,設置類型為彩票類型 PopupLayer* popDialogLottery = PopupLayer::create(DIALOG_BG); popDialogLottery->setContentSize(CCSizeMake(Dialog_Size_Width, Dialog_Size_Height)); popDialogLottery->setTitle(LanguageString::getInstance()->getLanguageString(SELECT_LOTTERY_TITLE)->getCString()); popDialogLottery->setContentText("", 20, 60, 250); popDialogLottery->setPopType(LOTTERY); //添加回調函數lotteryButtonCallback ,當點擊購買或取消將調用該方法 popDialogLottery->setCallbackFunc(this, callfuncN_selector(GameBaseScene::lotteryButtonCallback)); //把角色已買過的號碼傳給對話框,讓其不可見 popDialogLottery->setHasSelectedLotteryNumber(player1->lottery_vector); //添加2個按鍵,購買 取消 popDialogLottery->addButton(BUTTON_BG1, BUTTON_BG3, LanguageString::getInstance()->getLanguageString(BUY_OK)->getCString(), Btn_OK_TAG); popDialogLottery->addButton(BUTTON_BG2, BUTTON_BG3, LanguageString::getInstance()->getLanguageString(CANCEL)->getCString(), Btn_Cancel_TAG); this->addChild(popDialogLottery); break; } case PLAYER_2_TAG: { //如果是角色2,則隨機購買彩票,不彈出對話框 int random_lottery_number = rand()%(30) + 1; repeatForCheck: for(int i=0;i<player2->lottery_vector.size();i++) { if(player2->lottery_vector.at(i) == random_lottery_number) { random_lottery_number = rand()%(30) + 1; goto repeatForCheck; } } //把購買后的彩票放到角色采票容器中 player2->lottery_vector.push_back(random_lottery_number); //更新角色資金 refreshMoneyLabel(player2,-BUY_LOTTERY_MONEY); //如果是角色行走終了,停留位置有彩票標志致使發送的彩票消息,則購買彩票終了后,需要發送處理角色上下左右相鄰地塊的消息 if(moveTag == GOEND) { CocosToast::createToast(this, String::createWithFormat("%s %d",LanguageString::getInstance()->getLanguageString(BUY_LOTTERY)->getCString(),BUY_LOTTERY_MONEY)->getCString(), TOAST_SHOW_TIME,player2->getPosition(),(SEL_CallFun)&GameBaseScene::sendMSGDealAroundLand2); } //如果是走完1步,就是途經彩票標示發送的彩票消息,則發送行走下1步的消息,繼續走下1步 else if(moveTag == MOVEPASS) { CocosToast::createToast(this, String::createWithFormat("%s %d",LanguageString::getInstance()->getLanguageString(BUY_LOTTERY)->getCString(),BUY_LOTTERY_MONEY)->getCString(), TOAST_SHOW_TIME,player2->getPosition(),(SEL_CallFun)&GameBaseScene::sendMSGMoveOneStep); } break; } } break; } } //發送走下1步的消息 void GameBaseScene::sendMSGMoveOneStep() { NotificationCenter::getInstance()->postNotification(MSG_MOVE_ONE_STEP,String::createWithFormat("%d",MSG_MOVE_ONE_STEP_TAG)); } //對話框購買或取消按鍵點擊后的回調函數 void GameBaseScene::lotteryButtonCallback(Node *pNode) { //如果點擊的是購買按鍵 if(pNode->getTag() != ⑴ && pNode->getTag() != Btn_Cancel_TAG) { //更新角色1的彩票容器 player1->lottery_vector.push_back(pNode->getTag()); //更新資金 refreshMoneyLabel(player1,-BUY_LOTTERY_MONEY); //如果是角色行走終了,停留位置有彩票標志致使發送的彩票消息,則購買彩票終了后,需要發送處理角色上下左右相鄰地塊的消息 if(moveTag == GOEND) { CocosToast::createToast(this, String::createWithFormat("%s %d",LanguageString::getInstance()->getLanguageString(BUY_LOTTERY)->getCString(),BUY_LOTTERY_MONEY)->getCString(), TOAST_SHOW_TIME,player1->getPosition(),(SEL_CallFun)&GameBaseScene::sendMSGDealAroundLand2); }else if(moveTag == MOVEPASS)//如果是走完1步,就是途經彩票標示發送的彩票消息,則發送行走下1步的消息,繼續走下1步 { CocosToast::createToast(this, String::createWithFormat("%s %d",LanguageString::getInstance()->getLanguageString(BUY_LOTTERY)->getCString(),BUY_LOTTERY_MONEY)->getCString(), TOAST_SHOW_TIME,player1->getPosition(),(SEL_CallFun)&GameBaseScene::sendMSGMoveOneStep); } pNode->getParent()->getParent()->removeFromParent(); } else //處理取消按鍵 { pNode->getParent()->getParent()->removeFromParent(); if(moveTag == GOEND) { sendMSGDealAroundLand2(); }else if(moveTag == MOVEPASS) { sendMSGMoveOneStep(); } } }

7、
在控制器中注冊走下1步的視察者

void RicherGameController::registerNotificationObserver() { ..... NotificationCenter::getInstance()->addObserver( this, callfuncO_selector(RicherGameController::receivedMsg), MSG_MOVE_ONE_STEP, NULL); } //收到走1不的消息后,調用moveOneStep ,繼續下1步的行走,至此購買彩票事件處理終了 void RicherGameController::receivedMsg(Object* data) { .............. if(retMsgType == MSG_MOVE_ONE_STEP_TAG) { moveOneStep(_richerPlayer); } }


點擊下載代碼


未完待續........................


生活不易,碼農辛苦
如果您覺得本網站對您的學習有所幫助,可以手機掃描二維碼進行捐贈
程序員人生
------分隔線----------------------------
分享到:
------分隔線----------------------------
關閉
程序員人生
主站蜘蛛池模板: 日本无卡码一区二区三区 | 99欧美在线 | 最近最新中文字幕高清免费 | 亚洲欧美专区精品伊人久久 | 玖玖色资源网 | 操色网| 日韩欧美一区二区精品久久 | 黄色的视频网站在线观看 | 图片区小说校园综合 | 欧美一级做一a做片性视频 欧美一级做一级爱a做片性 | 中文字幕一区二区三区久久网站 | 天堂mv亚洲mv在线播放9蜜 | 国产欧美二区三区 | 亚洲小视频网站 | 亚洲精品乱码久久久久久v 亚洲精品乱码久久久久久蜜桃 | 国产精品新婚门 | 日本黄色大片 | 国产成人99久久亚洲综合精品 | 在线精品自拍亚洲第一区 | 影音先锋色天使 | 国内精品免费视频 | 在线亚洲欧洲国产综合444 | 日韩欧美亚洲国产高清在线 | 玖玖中文| 成人区在线观看免费视频 | 久久久久久精 | 亚洲一区亚洲二区亚洲三区 | 亚洲一区二区三区在线 | 边摸边吃奶边做娇喘视频 | 能在线观看的一区二区三区 | 福利片午夜 | 国产精品香蕉在线观看不卡 | 欧美军人男同69gay | 豆国产96在线 | 亚洲 | 最新福利网站 | 女人一级毛片免费观看 | 精品国产福利久久久 | 最近免费中文字幕高清大全 | 亚洲最大网站在线 | 欧美成人看片一区二区三区 | 欧美性性性性性色大片免费的 |