Cocos2d 場(chǎng)景切換特效
來(lái)源:程序員人生 發(fā)布時(shí)間:2014-10-10 08:00:00 閱讀次數(shù):3821次
添加一個(gè)場(chǎng)景WelcomeScene
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#include "WelcomeScene.h"
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#include "GameScene.h"
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using namespace cocos2d;
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CCScene* WelcomeScene::scene()
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{
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CCScene * scene = NULL;
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do
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{
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scene=CCScene::create();
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WelcomeScene* gameScene=WelcomeScene::create();
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scene->addChild(gameScene);
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}while(0);
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return scene;
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}
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bool WelcomeScene::init()
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{
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this->setTouchEnabled(true);
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bool bRet = false;
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do
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{
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CCSprite* pMap = CCSprite::create("welcome_bg.png");
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CCSize size = CCDirector::sharedDirector()->getWinSize();
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pMap->setPosition(ccp(size.width/2, size.height/2));
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this->addChild(pMap, 0);
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CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
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"StartGameNormal.png",
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"StartGamePressed.png",
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this,
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menu_selector(WelcomeScene::menuStartCallback));
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CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
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pMenu->setPosition(size.width/2,size.height/2);
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this->addChild(pMenu, 1);
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}while(0);
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bRet=true;
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return bRet;
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}
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void WelcomeScene::menuStartCallback(CCObject* pSender)
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{
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CCScene * scene=GameScene::scene();
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CCDirector::sharedDirector()->replaceScene(scene);
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}
在menuStartCallback()中通過(guò)導(dǎo)演來(lái)切換場(chǎng)景。

使用特效:
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CCDirector::sharedDirector()->replaceScene((CCTransitionSlideInR::create(1, scene)));
網(wǎng)上找的特效:
CCTransitionJumpZoom::transitionWithDuration(t, s);//跳躍式,本場(chǎng)景先會(huì)縮小,然后跳躍進(jìn)來(lái)
CCTransitionFade::transitionWithDuration(t, s);//淡出淡入,原場(chǎng)景淡出,新場(chǎng)景淡入
CCTransitionFade::transitionWithDuration(t, s, ccWHITE);//如果上一個(gè)的函數(shù),帶3個(gè)參數(shù),則第三個(gè)參數(shù)就是淡出淡入的顏色
CCTransitionFlipX::transitionWithDuration(t, s, kOrientationLeftOver);//x軸左翻
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